If you want to get the Microsoft Kinect setup and working on your Mac using OS X 10.9 Mavericks, then you’ve come to the right place. Since posting the first tutorial, a number of new software updates have been released, so it’s a good idea to recap from the start. This tutorial will detail all the steps necessary to get the Kinect working in Mavericks, so buckle up and let’s get this party started.
This post is for all the people looking to remove all the Microsoft Kinect drivers for Mac that were included in previous setup tutorials. This includes instructions on how to uninstall XQuartz, Cmake, MacPorts, OpenNi, NiTE and SensorKinect (as well as upgrading Xcode). If you’ve had trouble getting your Kinect setup on Mac OS X 10.8 (Mountain Lion) working, or are looking to migrate to setting up your Kinect in Mac OS X 10.9 (Mavericks), then this tutorial is for you.
If you’re looking to kickstart your Kinect programming and create some magic on the Mac, then this is the place to be. In this tutorial we use Synapse, Quartz Composer and the Kinect sensor to create a cool motion-activated particle effect that lets you move an animation around your screen using only your hands.
If you’re reading this, then there’s a good chance you’re pretty creative, and are interested in experimenting with the Microsoft Xbox Kinect on Mac OS X 10.8 (Mountain Lion). Well luckily you’re in the right place. I’ve done all the hard trial and error legwork, and will hopefully be able to provide you with a simple rundown of how to get the Kinect up and running on your mac. I’ll follow this post up with a ‘part two’ where we jump into some experiments and test out some of the device’s capabilities.